The Nintendo Switch Lite has been on the market for only a few days, and various cases reported around the world indicate that the console suffers from the same problems as his illustrious big sister. Is Nintendo working to solve the problem of Joy-Con Drift on Switch Lite? Impossible to say. On the other hand, it is possible that the manufacturer is preparing a new version of its most recent machine.
Nintendo recently released a revision of the original Switch. And it seems that a revision of the Switch Lite is also in the plans of the Kyoto firm. Last Monday, Nintendo submitted a new product to the Federal Communications Commission (FCC). They received “BKEHDH002” as an identification code.
If the information, documents and other photographs provided by Nintendo to the FCC do not determine what would change in this new Switch Lite, but the fact that this new product has received the code above suggests that it is beautiful and a revision of the Switch Lite. Indeed, the original Switch Lite currently on the market had been assigned the code “BKEHDH001” by the FCC. And the photos provided by Nintendo (one of them illustrates this news) show that “BKEHDH002” is indeed a Switch Lite.
Note that although they were submitted recently, some of these documents were created by Nintendo last July while others date from late September. In addition, in several letters accompanying these documents, Nintendo claimed to the FCC that certain elements of the machine remain confidential.
Therefore, it is impossible to determine the extent of the revision represented by the model “BKEHDH002.” Nothing also makes it possible to know if this last one will correct once for all the problems of “Joy-Con Drift” which suffer all the models of Switch.
On September 25, Riot Games released a text on the future of Teamfight Tactics, both on the game and its competitive scene. In addition, the publisher has released figures of attendance and popularity of the latest mode of play.
Riot Games has ensured it is working doubly hard to contribute to the development of Teamfight Tactics. Moreover, rebalancing updates are numerous and the publisher is still fumbling around regarding the strategy it wants to implement. We should see new changes happen over the next few months, with a 2020 year that looks very active.
Obviously, Riot Games has not forgotten its competitive scene: the publisher announced the creation of a circuit in 2020. No additional information has yet been unveiled.
This release was also the opportunity to reveal the numbers on the success of the game since its release: first, a diagram on the success of Teamfight Tactics compared to other game modes was released. It shows that only the ARURF has in one day raised more hype than this mode of play, and that the number of active players is stable, which is good news for the long-term vision of the game.
Riot Games has revealed that the number of players on CT amounted to 33 million (which would be 3 times larger than Apex Legends, for comparison). In addition, this mode of play would have brought back 33% of the community on League of Legends.
Played on the controller or directly on the Switch, Mario Kart 8 Deluxe has fun gameplay. But some may want to push things even further. For those people, their prayers may have been answered.
Nintendo has announced in Japan the upcoming release of two steering wheels for Mario Kart. Each of these two wheels, in addition to being obviously compatible with Mario Kart 8 Deluxe, is intended for a different category of players.
The first, called Mario Kart 8 Racing Wheel for Nintendo Switch, is red and is intended for children. With a diameter of 22 cm, this steering wheel is equipped with a button to manage the objects during the game. This steering wheel also allows assigning its buttons to this or that in-game button to allow greater comfort of play to the user. This is scheduled for November 30.
The second wheel, the Mario Kart 8 Racing Wheel for the Nintendo Switch DX Edition, is for adult players with a diameter of 28 cm. In addition to having the same functionality as the first steering wheel, this second product can also adjust its angle of use (180 or 270 °). To ensure better stability during the game, this steering wheel is also equipped with pliers and suction cups that allow them to be fixed on a table. Also scheduled for November 30, this steering wheel will be offered at a price of $199.
Several players in the video game industry have taken advantage of the recent United Nations Climate Summit to take concrete action on ecology. If you’ve heard about Sony’s promise for the next generation of PlayStation consoles, Microsoft has also committed to reducing its CO2 emissions.
Microsoft is one of 21 companies in the industry that have joined the “Playing for the Planet” alliance and have therefore voluntarily committed to take various environmental actions over the next few years: energy management, planted trees, more eco-friendly packaging, recycling of devices, and even integration of ecological concepts into game design games.
If maintained, these commitments should result in a 30-tonne reduction in greenhouse gas emissions by 2030. Microsoft, which had already committed to climate change in 2012, announced a new target in part of this alliance “Playing for the Planet.” The US giant has indeed promised to reduce by 30% the CO2 emissions of its production lines by 2030.
More surprisingly, Microsoft is going to pilot 825,000 Xbox consoles certified as having achieved “carbon neutrality.” Basically, this means that these machines will not emit CO2 (a first for a console). Phil Spencer’s firm explains that this is just a test but is already looking for “how to further limit or neutralize the carbon emissions of all its devices in the future.” Note that Microsoft does not specify if these consoles with the “carbon neutrality” will be Xbox One S, Xbox One X or Scarlett.
Can the limited or no carbon footprint of a console tip your purchase intentions in its favor? Do ecological considerations now influence your purchase intentions? Give us your opinion in the comments below.
Last July, we were informed that Capcom had quietly filed the brand “Shinsekai: Into the Depths.” After a total silence on the part of the Japanese publisher, we now know what it is about. And it would clearly have been difficult to guess what Capcom was preparing.
Capcom has just announced and marketed Shinsekai: Into the Depths, a brand new game available exclusively through the Apple Arcade, the new subscription game service from Apple.
According to the Japanese publisher, Shinsekai: Into the Depths is an action game in which the player embodies the last survivor of the human species. The concept of the gameplay is based on the exploration of the seabed, and more particularly of an “unexplored aquatic world.”
As it progresses in its exploration, the player will be able to recover resources which will, in turn, allow building new equipment giving the possibility of sinking even deeper into the depths. Since this is diving, the player will obviously have to keep an eye on oxygen and pressure levels.
Note that Capcom wanted to clarify that to provide an authentic musical atmosphere, developers Capcom Japan have “broadcasted music and sound effects via speakers immersed in the water.” According to the publisher, this has the effect of improving the sensation of submarine immersion.
Apple Arcade subscribers will be able to play Shinsekai: Into the Depths on iPhone, iPad, iPod touch, Mac and Apple TV.
Two years after opening its doors to the public for the first time, the famous Electronic Entertainment Expo, better known in its shortened version E3, continues to evolve.
We discovered this morning that the Electronic Software Association (ESA), the organizer of the show in Los Angeles, would like to turn the show into a “festival for fans, the media, and influencers.”
ESA has written to lobbyists in the sector to explain that publishers would like to push E3 in this direction: celebrities and / or influencers would be paid to provide thematic entertainment, the example cited being that of a Lakers player that could be played on a basketball game. The goal is to create exclusive appointments to create some buzz and generate a fear of missing something.
Even better, ESA would definitely like to set up paid media partnerships in order to control the content and the message broadcast by these same media.
An additional 10,000 tickets could be on sale for the 2020 edition, and queues could become real entertainment areas. The west lobby of the Convention Center would be rearranged to include eight “experience centers” dedicated to high-paying guests.
In short, if ESA’s plans are favorably received by the industry, the E3 2020 could thus move from the status of “trade show” to that of “festival for fans.”
What do you think of this potential new E3 focus? Would the show still interest you in this version? Let us know your opinions in the comments below.
Teased last week, the new experience is well underway to train players on the road to fitness has finally been unveiled. And no, it’s not called Switch Fit at all!
Get ready physically and mentally. On October 18th, the Nintendo Switch will host Ring Fit Adventure, an adventure game that will offer exploration and confrontation by completing fitness exercises.
It will be necessary to use the two new accessories delivered with it: the Ring-Con and the leg strap, which will be in charge of evaluating your movements and your efforts in the real world for an effective transcription in the game. The first takes the form of a semi-rigid plastic ring (the Ring-Con) which has a sensor inside it and which will be able to make super-scholarly calculations.
A campaign of twenty chapters, the Adventure mode will be proposed. During the brawls, you will have to use more than 40 fitness techniques. A quick game mode, on the sidelines of this adventure, will allow you to engage in quick sessions and mini-games.
Simple Mode and Programs will let you create your own series of exercises, the first can become competitive and the second individualized to target specific body parts and you chained squats, pressures, flexions and other triple full full full at your own pace.
Finally, to avoid you getting into a confrontation with your neighbors, a silent mode will see the events demanding to run replaced by gestures requiring less impact with the ground.
Before getting on the PC, Call of Duty: Modern Warfare will first launch its beta on the PS4, and it’ll happen tonight. Players on consoles and PCs will be able to play all together next weekend at the open crossplay Beta.
After Modern Warfare’s recent open Alpha 2v2, the Modern Warfare Beta will provide a deeper insight into the Modern Warfare Multiplayer universe, including the fast and nervous game mode of Escamurche in 2v2, but also more traditional multiplayer games in 6v6 and even games on gigantic maps with a wide range of vehicles.
This is obviously not all since the Beta will also open during a second weekend, where it will be accessible on all gaming platforms and will integrate for the first time in the history of Call of Duty a matching system that will allow players on consoles and PCs to enjoy the Beta of Modern Warfare together.
Those who pre-ordered a version of the game at participating retailers will be able to access the Beta earlier as explained below.
Beta exclusive for PlayStation 4 – Weekend 1:
September 12 – 13 (Early Access, PlayStation 4)
September 14 – 16 (Beta open, PlayStation 4)
Beta Crossplay – Weekend 2:
September 19 – 20 (Early Access, PC and Xbox One, Open Beta, PlayStation 4)
September 21 – 23 (Open Beta, PlayStation 4, PC, Xbox One)
Call of Duty: Modern Warfare will be available Oct. 25 on PlayStation 4, Xbox One and PC.
While waiting for news during the Tokyo Game Show that starts this Thursday, September 12, Square Enix celebrates the twenty-two years of the US release of Final Fantasy VII with a remake of an iconic game.
It was on September 7, 1997 that the adventures of Cloud, Tifa and the others collided with the North American territory (eight months after Japan and two before Europe). A memory forever engraved in the memory of many players.
Among the relics of this era, this unforgettable visual of the hero standing in front of the building of the Shinra, slightly overhauled for the jacket. It is on him that the developers of Final Fantasy VII Remake have set their sights to celebrate this anniversary on social networks.
Square Enix has already released some in-game screenshots, including the one we have put up at the top of this post. The artwork is fantastic, and in our view, really does justice to the original game. While the graphics are far more advanced than the original game 22 years ago, we definitely feel that they maintain the same style, and we expect most people will share our view.
Final Fantasy VII Remake will be available on PS4 on March 3, 2020. We can’t wait to get our hands on it.
Fans were demanding their arrival since the announcement of the Nintendo Switch Online service, not to mention since the announcement of the console itself. And on Thursday, September 5, they were heard. The games of the Super Nintendo Game Library finally arrive for subscribers.
It was Shinya Takahashi himself who played the role of the gods of marketing and the voracious appetites of avid retrogaming gamers. Starting tomorrow, September 6, 20 games from the iconic 16-bit console will be available online for Nintendo Switch Online subscribers.
Here are the 20 classics that will be added to the basic offer:
Breath of Fire
Demon’s Crest (!)
Joe & Mac 2
Kirby’s Dream Course
Kirby’s Dream Land 3
Stunt Race FX
Super Ghouls’n Ghosts
Super Mario Kart
Super Mario World
Super Puyo Puyo 2
The Legend of Zelda: A Link to the Past
Just like the NES games already available, the rewind function will be proposed from the outset, just to make you forget the difficulty of these games. And since the 8-bit retro controllers probably did Nintendo’s business a great deal of good, the iconic Super Nintendo pads will also be available for purchase for Nintendo Switch Online subscribers. The joysticks will soon appear on the official website of Nintendo.