Sony has just revealed new information on the PlayStation 5. These details on the new PS5 controller and the release date of the console are however not the only ones to have been broadcast by the electronics giant. The latter has indeed lifted the veil on several other elements related to the PS5.

We have just uncovered the following new information on the PS5:

  • Ray-tracing will not be done at the software level. Mark Cerny, the architect of the PS5, talks about management of this technology by the graphics processor of the PS5.
  • The SSD makes it unnecessary to multiply the same element (such as a street lamp for example) in the data of a game to accelerate its reading by the hard drive of the console and therefore its appearance in the game. In Marvel’s Spider-Man, for example, a given element could be duplicated up to 400 times. On PS5, the SSD allows the console to access the desired item almost immediately. This drastically decreases the loading time and frees up a lot of space on the game discs. The freed space will allow for example to propose bigger or more detailed worlds, or simply to propose less heavy games.
  • The PS5 physical games will be offered on 100 GB disks. In addition to reading, the PS5 player will also serve as a 4K Blu-Ray player (which was not the PS4 Pro).
  • Games facilities will be mandatory. Games will no longer be treated as “a big block of data.” For example, players will only be able to install the single-player campaign of a game that also has a multiplayer. They can also install both and then decide to uninstall the solo to keep access to multiplayer.
  • The interface of the console has been totally transformed. From the console menu, players can be redirected to specific parts of a title. For example, a multiplayer may indicate in real-time the different activities and other types of games that can be joined immediately. A solo game will be able to put forward the next chapter to discover and bonuses that can be unlocked by finishing. The user will not necessarily need to go through the main menu of a game (although Mark Cerny reminds us that access to the latter will be much faster than before).
  • The haptic device enjoyed by the controller of the PlayStation 5 allows for example to feel the surface on which a character runs (mud, ice, etc.) or a car circulates. In a demo of a port of Gran Turismo Sport on the PS5 development kit, the controller can feel two different surfaces simultaneously when the car rolls halfway on the track half on the ground for example. Sony’s Toshi Aoki said that haptic feedback could have been offered on PS4 Pro but they refrained from doing so because it would have segmented PS4 players.
  • It remains to be seen if developers will fully exploit all these new features. The first Sony first-party games to appear on PS5 will showcase what the console is capable of doing. It would, therefore, be logical for them to take advantage of these technological developments.

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