Metal Gear Survive is here. Konami’s new title takes the story from the end of ‘Metal Gear Solid V: Ground Zeroes’, and puts the player in the shoes of a soldier who helped Big Boss escape during the descent to Mother Base. The studio has just released the game for PlayStation 4, Xbox One and PC via Steam.
Escaping from being trapped in a mysterious wormhole, the player wakes up six months later in a secret US Government research organisation to be sent on a mission through the same wormhole. To stay alive in this hostile world, players will have to fight deadly creatures, explore the surroundings for food, water and other resources, and collect materials to build weapons, buildings and utensils.
The new Metal Gear video game offers both individual and cooperative story mode, with up to four players playing. In the individual mode, players will have to fend for themselves in a ruined world inhabited by a variety of creatures that have dominated it. They will have to deal with obstacles that threaten their survival and collect and consume food and water, paying attention to possible diseases from contaminated food and injuries caused by animals.
The cooperative mode, with up to four players, allows you to team up with other players from around the world and work together to complete various missions. Throughout the game there is a clear strategy objective: to be able to see where to place Interceptor Units and Defensive Units to successfully defend their posts, while coordinating with teammates to defend against hordes of enemies.
Konami has also activated a login celebration bonus that will be available for a limited time. This bonus will allow you to earn additional SV coins and access updated content for the coming month (events, cooperative missions and enhanced features).
The popular TV series CSI will return to the world of video games with CSI: NY, a title that for the first time in the history of the saga, will allow to incarnate one of the real characters of the series. The game will include five original cases created by the writers of the series and will be available for PCs during Christmas 2008.
Players will control characters such as Detective Mac Taylor and Stella Bonasera, and help them solve crimes in the Big Apple by gathering clues and finding evidence to arrest all the suspects.
Another new feature is that you can control interviews and use evidence to reveal the lies of suspects. The cases will consist of numerous mini-games: code breaking, facial reconstruction, triangular shooting locations, physical reconstruction simulation, Internet search…
The interface has been simplified from previous CSI games to make the game more accessible, the player more comfortable and enjoyable to play.
The Ubisoft CSI game series has sold over 3.5 million units worldwide since the first release of its first title in 2003.
PUBG’ (‘Playerunknown’s Battlegrounds’) is the competitor of the all-powerful, yet popular, ‘Fortnite’. What’s new about Bluehole’s video game is that custom games are going to reach more players. For now, the novelty is for those who play on PC (not on Xbox One) and for the moment in a beta.
This game option allows us to modify each section of the battle royale. So we can choose the number of players, participating servers, map, game perspective, team, weather and mode.
In addition, it will be possible to decide the behavior of the circle, the number of vehicles or weapons. It is also possible to change War Mode and Zombie Mode, or invite specific players to play. In short, you can change various rules to make the game more exciting.
Customized games are currently being tested, so the studio wants to hear from players to improve the experience. “If the demand for custom games is unexpectedly high, the servers could have problems,” Bluehole said, anticipating possible complaints from beta users.
So only 10,000 simultaneous custom games are accepted, with the idea that the servers will remain stable. Once the system is final, it will be launched on the live servers.
Playing in this beta will be free, but the company doesn’t rule out that this will change when the multiplayer mode of ‘PUBG’ becomes definitive and not in testing: “Because of the large amount of resources needed to make custom games available to everyone, we can change their free status in the future to ensure that everything runs smoothly and the system remains sustainable in the long term.
While our Western (and particularly European) societies have a very special, if not political, relationship with history, the heirs of Confucian thought do not focus as much on the preservation of the historical heritage, and therefore do not hesitate to raze it to the ground for free, as was recently the case with Sega.
A new page has been turned again for Japan’s oldest manufacturer: after leaving its historic premises in the centre of Kyoto in 2014 to move into a huge new building south of the city, we learn this week that the company’s so-called “historic” premises are to be given a second lease of life by being transformed into a hotel.
While the very first hanafuda card manufacturer’s workshop occupied by founder Fujisaro Yamauchi in 1889 has long since disappeared, the art deco building occupied from 1933 surrounded by the Takasegawa and Kamogawa Rivers still displays the famous plaque “The Nintendo Playing Card Co.” on its façade, in front of which fans with a lot of time to spend in the former imperial capital liked to take pictures of themselves.
The building has been neglected for a few years in favour of the grey rectangle we know today, so it will be refurbished by the company Plan Do See, which specialises in renovating historic buildings. Once refurbished, the building will become a hotel offering a restaurant, bar, gym and spa.
However, the famous plaque could well be kept on the façade of the new building, as can be guessed from the first visual of the official document issued by Plan Do See. Planned to welcome its first guests in the twenty or so rooms planned, the hotel still has no official name, so bets are all that is left open.
After Arena of Valor and many other mobile games heavily inspired by League of Legends, it will finally have its official mobile version. The game will be free and will follow its own rules.
Wild Rift is a mobile game with the elements of League of Legends: a 5-on-5 MOBA, which will arrive on the mobile platform. That’s what Riot Games announced during its 10-year anniversary of League of Legends.
What’s interesting is that the mobile game of League of Legends will not be just a port on another platform; it’s a full-fledged game, which has a different meta from the PC game. The two will therefore evolve differently, which seems to be the best thing to do for Wild Rift given the constraints of the mobile platform. For example, the parts will last between 15 and 18 minutes, which is twice as fast as on its PC counterpart. All the skins available on League will not be integrated into the mobile game, but those present have been reworked.
On the other hand, one can not help wondering if this decision comes too late. The mobile market is overloaded, and mobile MOBAs have already very loyal communities on the platform. The most popular mobile game in the world is Arena of Valor, an almost identical copy of League of Legends edited by the same publisher of the PC-based MOBA: Tencent.
The developers have raised the issue in the ad: they are aware that it took them a lot of time, but explained that they took their time to find gameplay that would be perfect for the platform.
It will be necessary to wait until 2020 for the release of League of Legends: Wild Rift, but the pre-registrations are already open.
Players who keep themselves informed of gaming news have known for several months that Stadia will land in some territories next November. The exact date of the commissioning of Google’s platform has not been announced. Till today.
Google took advantage of the conference it held on Tuesday to reveal the latest information about the launch of Stadia, its streaming game service via the cloud. The American giant has just announced that those who have pre-ordered and received their Stadia Founder’s Edition (which included, among other things, an exclusive Stadia Night Blue controller and a Chromecast Ultra) will start playing from November 19. According to Google, these first users will be able to play titles like Red Dead Redemption 2, Mortal Kombat 11, Kine and more.
If Stadia users will be able to buy their games individually, they will also be able to subscribe to Stadia Pro. Stadia Pro can play with a resolution of up to 4K and with 5.1 surround sound (on a compatible screen), offers discounts on the purchase of games and gives access to a catalog “free” games advertised as being regularly powered.
Stadia Base will be free
Conversely, the Stadia Base service will be free when it’s launched next year but will only allow 1080p / Stereo play and will not offer discounts or “free” games. In addition to the traditional screens, Stadia will also be usable on computer as well as on “some models of tablets and smartphones.”
People who have or will buy a Stadia Founder’s Edition or a Stadia Premiere Edition (the latter is still available for 129 euros and contains a white Stadia controller and a Chromecast Ultra) will receive (by email) a subscription of three months at Stadia Pro. At the Stadia launch, Stadia Pro subscribers will be able to play “free” at Destiny 2: The Collection.
Note that Google specifies that packages containing Stadia Founder’s Edition or Stadia Premiere Edition are shipped in chronological order of receipt of orders on its site. First come, first served.
A few days before the launch of the service, where do you stand in relation to Stadia? Do you expect to try the service? Tell us everything in the comments below.
New patents filed by Sony have put the PlayStation VR under the spotlight.
Two patents today spotted by Let’s Go Digital reveal some details about the future virtual reality helmet of the Japanese manufacturer.
If the look of the PlayStation VR 2 seems relatively similar to the first iteration of the headset, Sony seems to have just dropped on the number of cameras, so much so that we would almost want to call it Big Brother. With two front cameras, one on the back of the headphones and another on the new version of the PlayStation Move, fidelity in the reproduction of the player’s movements seems appropriate.
Goodbye motion sickness?
The headset will also be equipped with a microphone, and the patent filed by Sony also mentions a possible second camera, to be connected to the console as is already the case on PlayStation 4. The mention of a transmission without wire information via Bluetooth is also mentioned, which could in the future prevent any drama within your living room.
But that’s not all, since Let’s Go Digital also details a new system of transparency, which would allow the PlayStation VR 2 to let you observe the hard and material reality at times deemed appropriate: at the start of the game, the helmet could not completely occupy your vision, thanks to a reflecting mirror.
Finally, the aforementioned patent states that Sony is studying the possibility of reserving a separate screen for each of your eyes, an option that would allow according to the Dutch site to display a stereoscopic 3D, which would reinforce the immersion, but would also prevent the famous motion sickness that still affects some of the players. All the visuals of the said patent are obviously available in our image gallery below.
This is enough to give us a bit of material, waiting to discover more details and especially officially what is preparing Sony to accompany the release of the PlayStation 5 at the end of the year 2020.
Sony has just revealed new information on the PlayStation 5. These details on the new PS5 controller and the release date of the console are however not the only ones to have been broadcast by the electronics giant. The latter has indeed lifted the veil on several other elements related to the PS5.
We have just uncovered the following new information on the PS5:
Ray-tracing will not be done at the software level. Mark Cerny, the architect of the PS5, talks about management of this technology by the graphics processor of the PS5.
The SSD makes it unnecessary to multiply the same element (such as a street lamp for example) in the data of a game to accelerate its reading by the hard drive of the console and therefore its appearance in the game. In Marvel’s Spider-Man, for example, a given element could be duplicated up to 400 times. On PS5, the SSD allows the console to access the desired item almost immediately. This drastically decreases the loading time and frees up a lot of space on the game discs. The freed space will allow for example to propose bigger or more detailed worlds, or simply to propose less heavy games.
The PS5 physical games will be offered on 100 GB disks. In addition to reading, the PS5 player will also serve as a 4K Blu-Ray player (which was not the PS4 Pro).
Games facilities will be mandatory. Games will no longer be treated as “a big block of data.” For example, players will only be able to install the single-player campaign of a game that also has a multiplayer. They can also install both and then decide to uninstall the solo to keep access to multiplayer.
The interface of the console has been totally transformed. From the console menu, players can be redirected to specific parts of a title. For example, a multiplayer may indicate in real-time the different activities and other types of games that can be joined immediately. A solo game will be able to put forward the next chapter to discover and bonuses that can be unlocked by finishing. The user will not necessarily need to go through the main menu of a game (although Mark Cerny reminds us that access to the latter will be much faster than before).
The haptic device enjoyed by the controller of the PlayStation 5 allows for example to feel the surface on which a character runs (mud, ice, etc.) or a car circulates. In a demo of a port of Gran Turismo Sport on the PS5 development kit, the controller can feel two different surfaces simultaneously when the car rolls halfway on the track half on the ground for example. Sony’s Toshi Aoki said that haptic feedback could have been offered on PS4 Pro but they refrained from doing so because it would have segmented PS4 players.
It remains to be seen if developers will fully exploit all these new features. The first Sony first-party games to appear on PS5 will showcase what the console is capable of doing. It would, therefore, be logical for them to take advantage of these technological developments.
Will Microsoft be putting itself into battle? That’s what you might think: after the many clues unveiled last week about the potential features of the PlayStation 5 and Xbox Scarlett, it’s a proper patent filing that comes to us today and gives some clues on what awaits us in the coming months.
Last Wednesday, the site Gizmondo thought that Microsoft’s Xbox Scarlett would be equipped with a camera, which the manufacturer obviously had to deny in stride. Except today, two new patents filed in April 2018 and just identified by Windows Central seem to attest this theory.
The first of these patents concerns a game mat, represented alongside a camera that looks like it is Kinect. Placed in the middle of the living room, the carpet would be used to complete the immersion of virtual reality, offering many sensors, but also vibrations and other speakers.
Carpet and stylus
The second patent filed at the end of March 2018 by the manufacturer is a little more surprising, or at least less conventional, since it is a device intended to interact with the game, and we will not take the risk of qualifying it. in view of the protean nature of the thing. This “device” that first takes the form of a cube that directly affects the gameplay, moving characters, or even changing their shape.
Finally, a stylus without a tablet also seems part of it, even if it gives more the impression of being able to make grotesque montages on Photoshop than anything else.
Will we know more during the X019 to be held in London from November 14 to 16? Unfortunately, nothing is certain.